![]() ![]() Sonic Adventure is a classic that has stood the test of time. Though not entirely crucial for the overall game, it’s a neat little aspect of the game. The website features a forum, chat, a Chao daycare where you can upload and download Chao, and world rankings. Though offline for a time, fans brought it back a few years ago. On the Dreamcast, there was a considerable emphasis on internet functionality, which extended to the in-game website. Just a tiny little tidbit before we go into the verdict. Jun Senoue and the team that would later form Crush 40 hit it out of the park with this one. There are some reused tracks during cutscenes, but even then, they were still used in a way that highlights the intended mood for the scene. Compared to some of the later Sonic titles, the variety is astounding. Several genres are represented, such as rock, hip hop, jazz, electronic, symphonic, and world music. From “Open Your Heart” to even some of the incidental music, each track perfectly sets the tone for the scene it accompanies. This title has some of the best music in the franchise. All of these character moments help to make the story even richer. E-102 Gamma goes against his programming and discovers his true purpose. For example, through Tails’ campaign, Tails learns how to become his own person and stand up for himself. There are some interesting themes explored in the story as well. These flashbacks deal with the ancient echidna civilization and the reason Chaos was sealed in the Master Emerald in the first place. In each story, there are also flashbacks to the ancient past sprinkled throughout each campaign, adding a bit of lore to the story. The story is told from six perspectives through the six campaigns, and the dialog differs in each. This is a fairly straightforward Sonic plot, but how it is told gives it a layer of complexity. The creature is fueled by the seven chaos emeralds, so the mad doctor is again after them. This time, however, he taps into the power of an ancient creature sealed in the Master Emerald: Chaos, the god of destruction. Eggman is trying to conquer the world once again. The main plot of Sonic Adventure is pretty simple. Nevertheless, the game still holds up graphically, even on the SEGA Dreamcast. ![]() The modern ports do sports models with higher polygon counts and hands with actual fingers, but the lighting is not implemented well in the contemporary versions. The lighting is also quite impressive, especially at dusk or nighttime in the hub world. They are like a blend of the designs from the classic Genesis era and the current modern era. It still looks good in the present, too, with some minor hiccups here and there. Graphically, the game might not look like much nowadays, but it was relatively advanced in 1998, using effects that were difficult to achieve on the previous generation of hardware. The Chao will take on the attributes of these animals as well. Players can feed them nuts (or fruits in the later port) and the small animals collected in the action stages. ![]() In the Chao garden, players take care of these virtual AI lifeforms known as Chao. However, perhaps the Chao garden is the most well-remembered aspect of this game. Thankfully, there’s a red ball of light near the center of these worlds that will help get you back on track, telling you where to go next. There’s an infinite amount of things to mess with and play around with in these worlds, and hours of gameplay can be wasted in them alone. The hub worlds change dynamically throughout each campaign and even contain their own sub-plots. In Station Square and the Mystic Ruins, there are people you can talk to and gain information about the world around you. There are three hub worlds: Station Square, Mystic Ruins, and the Egg Carrier. In addition to the main gameplay, each character is free to explore the hub worlds that connect each stage to one another. This campaign is a very welcome addition to the game. Locking onto multiple enemies at once is also highly satisfying. Gamma controls and moves great, with him going into a rolling mode after reaching a certain speed. Later stages have him fighting other E-series robots after deciding to betray Eggman and free the animals powering the robots. His levels consist of timed third-person shooting stages intending to reach the end of the level. ![]() Ivo “Eggman” Robotnik created to serve onboard his new flying fortress, the Egg Carrier. E-102 Gamma is perhaps the most exciting diversion from the usual high-speed platforming gameplay that dominates the franchise. ![]()
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