![]() ![]() Nintendo has hopped onto the VR bandwagon with its Nintendo Labo VR kit and it has also incorporated VR into its flagship Zelda and Mario titles.Īpart from the major corporations, Indie developers are also diving deeper into VR and finding successes along the way. Sony alone sold more than 4.2 million units of its PlayStation VR virtual reality headsets. It might not have grown as fast expected but the consumer market is already quite robust. Oculus already has a complete line-up of its first-generation VR headsets that a go a long way in addressing the needs of the pro-sumer market. The launch of the Oculus Quest virtual reality headset along with the virtual reality head-mounted displays such as the Valve Index and Oculus Rift S have gone a long way in meeting the needs of the consumer market thanks to the significant quality and performance improvements over those of the previous generations. It is a sure a sign that the industry is moving past the 360-degree video into more immersive experiences.Ĭonsumer VR is also picking up pace rapidly. Apart from training applications, there have also been huge investments in virtual reality treatment applications such as Oxford VR, ProPrio and many others.Ī notable area that is seeing investments is the next-generation reality capture which has activated new experiences for both virtual reality and augmented reality. ![]() Check out our article on some of the top startups and companies that are already rolling out VR-based medical applications. Funding has flowed into various companies offering diverse virtual reality startups such as Precision OS, Fundamental VR and many others. The healthcare industry is also seeing strong interest and increasing investments, particularly in immersive training applications. The woman with glasses of virtual reality. A person in virtual glasses flies to pixels. Location-based virtual reality experiences are also seeing strong growth in the Chinese market. Other entertainment companies such as Spaces and Cinemark have been moving strongly into VR, launching various LBE locations in various movie theaters. On the other hand, some of the top entertainment companies such as IMAX have been shutting down their virtual reality offerings. In 2019 alone, some of the biggest VR funding deals have gone to the LBE startup Sandbox VR. The key growth areas driving investments in the VR sector include location-based entertainment (LBE), enterprise, gaming, next-generation reality capture and health care applications. More than 550 virtual reality companies already make up the virtual reality ecosystem according to the Virtual Reality Fund which is currently tracking companies in the VR landscape. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |