Shandie and her companions saved the young man, Adrian Martikov, who then proceeded to offer them shelter at the Wizard of Wines vineyards. ![]() The group traveled the strange land for some time, coming across a camp of vistani caravanners, and eventually a young vintner whose carriage was assaulted by a pack of vicious ghouls. Shandie, knocking some sense into her companions. However this time a cloud of otherworldly mist surrounded them and their foes alike, transporting them to the dark realm of Barovia in the Shadowfell. Just as they had before, the heroes managed to track down and help free the missing priest. Despite their best efforts, the lycanthropic wolves managed to abduct the Kelemvorite cleric Nerys along with numerous relics safeguarded at the temple. When taking on a job to protect the local temple of Kelemvor in the city, Shandie and her companions were tested again by a werewolf attack. After fighting for the good of others, Shandie, Krydle, Minsc, Boo and Delina decided to continue working together as adventurers. Reunited, the four heroes worked together to down the giant wyrm before it wreaked too much destruction in the city. Ĭontinuing the fight on the side of goodness, the remaining trio tracked down the cultists' hidden lair and broke in just as Deniak was completing a ritual that used Delina's power to transform himself into a red dragon. While Shandie demonstrated her expert skill as an archer, the cultists managed to abduct Delina and return them to their leader, her twin brother Deniak. A fight broke out at the grand party, followed by a rooftop chase atop the buildings of the upper city. Shandie, Krydle and the two adventurers manage to gain passage into a revel hosted by a Baldurian patriar family, but soon ran afoul of members of the restored cult of the Dragon. They made a deal with the Fetcher, agreeing to deliver a message to Krydle's father Coran in exchange for safe passage from Baldur's Gate. The pair of good-hearted thieves agreed to help them flee the city, as Shandie had a soft spot for elves. Later on in life, Shandie and her partner Krydle came across two people fleeing from the Watch, the elven sorceress Delina and what appeared to be Minsc, the living embodiment of the Beloved Ranger statue. She took an interest in archery after witnessing a bowman's elegant accuracy and took up training with bow and arrow despite being advised against it by halfling elders. Shandie grew up in Baldur's Gate's Lower City. Relationships Īt some point she became the companion of Krydle. She also carried with her a vial of oil of taggit, for use in rendering someone unconscious. ![]() ![]() Shandie owned a quiver of Ehlonna that she acquired over the course of her adventures. As part of perfecting her technique and understanding the entire process of using a bow, as well as to improve her own confidence with the weapon, she learned to craft high-quality bows from a single piece of wood. Shandie was also an accomplished bowyer and fletcher. She specialized in quickly and stealthily climbing to rooftops in order to find better vantage points. She was comfortable with loosing arrows in darkness, relying only on the target's sound, and was also capable of aiming accurately during windstorms. She was very skilled in archery, able to make hit moving targets from very far away with great precision. She kept cool even under dire stress, able to hold still in order to shoot accurately. ĭrawing from her experience in dangerous situations, Shandie was focused and confident under pressure. She had the charismatic and lighthearted nature common to halflings, even making light of the abilities of the city guard while she was in combat with the Cult of the Dragon. Shandie favored bluntness and getting quickly to the point.
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